#include "map.h"
#include "item.h"
#include "character.h"

#include <vector>

#ifndef __GAME_H
#define __GAME_H

class CGame
{
public:
	// Data
	SMap					Map;
	SCharacter				PlayerCharacter;
	std::vector<SCharacter>	EnemyList;
	std::vector<SItem>		ItemList;

	// Constructor/~Destructor
	CGame();
	~CGame();

	void					Init();
};

#endif _GAME_H